3Point Shader Pro is a toolset for creation and presentation of high-quality real- time materials in the Autodesk 3ds Max viewport. A user-friendly GUI helps meet and exceed what is expected of a master shader and its companion tools.
The open product design coupled with creative thinking and the experimentation made easy by the GUI has allowed a wide range of user-created custom effects such as sub-surface scattering, realistic hair rendering and NPR shading.
All industry standard effects are featured. Surface colour, highlights, normal maps, glow, transparency, point lights, ambient lights, reflections and shadows. These can capture all materials you will need, from stone to skin, cloth or metal.
Each effect is configurable in multiple ways to be able to conform to a wide range of needs and standards of production environments.
3Point Shader Pro is comprised of the following:
The 3Point Shader Pro GUI provides an artist-friendly approach to building complex real-time materials. It's intuitive and efficient without compromising on features. Unnecessary interaction has been eliminated and several traditionally manually performed tasks are now automated.
This mode renders Tangent Space normal maps at a quality level that must be seen to be believed. Gone are the days of struggling to get rid of bad shading in your materials. 3Point Shader lets you get away with using significantly less polygons for your models and get better quality shading than ever before. Quality Mode also supports World-Space normal maps with UV-mirroring!
3Point Shader handles mixing of viewport bound lights and omni lights, light range and shadow control as well as ambient light and reflection bakes. These emulate effects such as sky and environment illumination and colour bounces, light occlusion and environment reflection. Cube maps can be rotated to manually position the environment effects. Environment settings are highly configurable and integral to a professional quality result.
Parameter values are non-capped, meaning that no rendering assumptions are made, enabling glow effects that suck away light, negative shadow strengths that transform shadowcasting into "lightcasting", inverted fresnel masks and much more.
3Point Shader has advanced transparency controls that may enable you to craft effects such as complex fur, sub-surface scattering, transition maps, texture projection, dynamic aging and cartoon shading to name a few things that are not explicitly supported but have been user-crafted using only the 3Point Shader GUI.